Friday, June 19, 2015

Metroid's Resurrection and why a 2D game would be fine too

Since Nintendo's jump into the video game market, the Metroid series has been a big part of their history. With a major title on nearly every console, the series definitely has a longstanding history with Nintendo as one of their core titles. Nintendo even broke boundaries with the option to make Samus Aran a female, making her one of the original female protagonists in the gaming world. With the evolution of gaming, games are constantly pushing the boundaries on what current technology is capable of and Metroid is also one of the titles that has undergone one of these major changes. From a 2D side scrolling platform in the late 80's to early 90's to it's now first person mode with the dawn of 2000, Metroid's gameplay has definitely gone through major reconstruction to give players a new way to take our space exploring heroin. Unfortunately with the fall of Retro Studios, the designers of the critically acclaimed Metroid Prime Trilogy, the series has a whole has been collecting dust in Nintendo's dusty basement.(I think it's fair to say we can forget all about The Other M) To that I beg Nintendo try and revive the series somehow so we can get our favorite badass alien-fighting bitch back in action even in the 2D setting.

With this year's E3 doing very little to quench our thirst of Samus, Nintendo decided to debut Metroid Prime Federation Force and the general consensus is that Nintendo is spitting in the face of fans. I kid you not, there is actually a petition to cancel the game going on. Here is it below...

https://www.change.org/p/nintendo-petition-for-cancelation-of-metroid-prime-federation-force

Many fans, myself included, are demanding that Nintendo revive the Prime series with a true successor or to start anew with a brand new story. Either way fans aren't pleased with this which brings me to the point of this post.

I honestly think that Nintendo could benefit greatly by giving fans a 2D project as well to satisfy our need for Samus Aran. Going back to its roots to give us a solid game that could keep us busy for days on end is seriously what Nintendo needs to do now and it's very possible to do with their very successful handheld console. While Nintendo is definitely trying to push the Wii U and even work hard at the new NX project, they are definitely not giving their prized series the attention that it needs to really help push the company forward. Nintendo was smart to give their company mascots that are exclusive to only their consoles. Microsoft and Sony have proved for the most part that they aren't creative enough in the sense that they can give us something on the level Nintendo can, so it's definitely a wise decision to utilize their ever-growing arsenal of staple characters.

Nintendo brilliantly revived the Donkey Kong series with Donkey Kong Country Returns going back to its roots, so why can't they do it with the Metroid series? Fans, while not completely enthusiastic, would get something out a classic style Metroid game that could really help breathe life back into the company, showing that even with the disbanding of Retro Studios Nintendo has complete control over the series. Before Metroid went into the first person mode, fans still loved the games. A giant space themed dungeon with puzzles, aliens and epic boss fights? You bet I'm all over that. Being a first person shooter wasn't what brought me into the series, it was just a major bonus.

So while plenty of people argue that Metroid Prime should be revived, I just feel Nintendo should go back to classic Metroid if they're not confident that they could accomplish something on the same level. Just give us Samus back. We don't need a backstory, for why she is the way she is, hell we don't even need her to really speak. We just need a solid game again. I mean what Metroid fan doesn't enjoy this game?

Tuesday, June 16, 2015

Pollocabra's E3 Coverage: Square Enix Edition!

I'm just going to say this now, I wasn't looking forward to this conference whatsoever and Square Enix definitely didn't live up to anyone's expectations during this panel either. With a poor showcasing, little info on any of the games in particular and a majority of non English speaking staff, why even bother going on stage in the first place?

While I've never touched the series the Just Cause series definitely has a strong following and Square showed fans great footage of the game that they can look forward to.

A sequel to the cult classic Neir: @!#$%&(And I type that because I don't know what the heck that was supposed to be.) was shown briefly to fans with concept art and a look into one of the characters. With nothing more than a bit of info from the developer fans didn't really have much to go on with this.

Microsoft had already revealed the new Tomb Raider title for their X-box console so Square just really dived into the making of Lara Croft and how their graphics help give Lara more character.

With Square recently entering the mobile market, and one of the key focuses of their company now that it's helped pull them out of financial ruin, cell phone games are definitely a strong focus now. With Hitman Go, Hitman Sniper and Lara Croft Go people can now take control of Lara and Agent 47 on their mobile devices. Awesome. I wonder how much this is going to cost?

With the grand announcement of Final Fantasy VII's remake, Square also announce Final Fantasy VII for the iOS. Really? Why...? Aside from that Sony also really stole the thunder of this remake's announcement yesterday leaving Square with very little to discuss about this title besides that it's going to be a while.

Did anyone else hear the crowd before and after the announcement of Kingdom Hearts Unchained? Square managed to troll fans pretty hard with this trailer as they showed fans a pretty uninteresting looking mobile game for their phones. I swear I only heard 3 people clap after this trailer was finished.

But of course Square didn't fail to give the fans what they wanted as they immediately showed footage of the long awaited title Kingdom Hearts 3. With the last canon title coming out on the Playstation 2 fans were eager to see a continuation of the series and not another filler piece. Well all I can say is that the game looks nice... No release date though. So yeah...

I'm not even going to bother speaking about World of FF again as Square offered fans nothing interesting in this panel that wasn't already shown in Sony's.

I haven't actually played through a Star Ocean game, but seeing the capabilities in their new title Star Ocean Integrity and Faithlessness looked really nice. With a solid focus on fluid transition This game goes to be everything Final Fantasy XII should have been.

I know their is a strong following for the Dues EX series and fans watching the press conference of it won't be disappointed. The game looked fun, so there's that.

Was Project Setsuna even worth mentioning during the press conference? With little to actually talk about, Square gave use little more than a name to go with. Why...? And considering how Square is dishing out a lot of money into Final Fantasy XV, shouldn't they be focusing on making sure that's a good game to begin with? Prioritize Square Enix. Prioritize...

I was looking forward to Square giving me one thing and one things only. A release date for Final Fantasy XV. With it's production reaching a length of nearly a decade and nothing more than an upgrade to their demo, Square has been very hush hush about the project. Isn't the game slated to come out this year? Why bother making a demo without a release date in sight? Seems more like you made an alpha and wanted tester feedback. Then you shouldn't have sold it in one of your games... You had one job this E3 Square... One job...

Pollocabra's E3 coverage: Nintendo Edition!

This was probably the booth I was looking forward to most! Nintendo really took advantage of the digital event by adding plenty of comical moments to make their showcasing as entertaining as possible.

Nintendo's biggest title of the conference was their first announcement with the resurrection of the Star Fox series. With plenty of tribute to Nintendo's fabled Star Fox 2, Miyamoto showcased the game's capabilities that truly proved this will be a true successor to the series so we can all forget about the dinosaurs. With the ability to utilize the Wii U Gamepad to view the game from the cockpit, Nintendo is really showing the true potential the Wii U can offer to games for fans. The fact that we can use multiple vehicles in every mission, also gives the game great replay value as well. And Transformations! Who is not looking forward to this game? The fact that it's coming out this holiday is also showing that Nintendo is truly using E3 as the conduit it was meant for.

While I don't necessarily play Skylanders or collect the Amiibos(I'd like to save my money for games, thank you) Nintendo is really showcasing the true nature of what the Amiibos are for. Expanding gameplay. With very similar functions to Skylanders, which came out before the Amiibos did, Nintendo working with the creators of Skylander helps promote both the game and the use of Amiibos with the potential of collecting Amiibos for more than simply collecting them.

Was anyone else a fan of the Zelda Four Sword Adventures? I know I was! Despite it's near impossible requirements to play the game at all(You needed 4 gameboy advances, 4 games, and 4 person link cable for the first game and 4 gameboys, a gamecube, 4 adapters to the gamecube and the game itelself(Whew that's a mouthful!)) Nintendo finally did it right bringing this to to their wireless handheld consoles to really showcase the game's true potential. With the capabilities of the 3DS and the wireless connection function Nintendo can finally make the game playable and not a tedious trial. Sticking with 3 players instead of 4 also helps follow the theme of the Triforce needing three people and honestly gives the game a great flow to it without being too chaotic. With the game ultimately lacking the competitive value and focusing more on  co-op aspect(I kid you not I spent most of my time fighting with friends than playing) Nintendo really allowed this game to shine the way it was meant to. Plus who doesn't love accessorizing Link?

Nintendo teaming up with Koei Techmo was a brilliant decision as Hyrule Warriors made for an amazing game. With the nostalgia of Zelda, mixed with the chaos of Dynasty Warriors, Hyrule Warriors definitely brought a lot of fans of both series to awe with it's amazing game. Adding it to the 3DS definitely allows Nintendo to really showcase the capabilities of their handheld console and that they're nothing to shy away from. with the already booming success of their handheld consoles, this will definitely be a welcomed addition to their already large arsenal of games. Sorry Sony, your Vita still has a long way to go.

Fans of the series were desperately waiting for a new Metroid Prime title. Unfortunately they're still going to have to wait longer as we didn't actually get anything worth mentioning. Aside from a multiplayer game using the Metroid's name, we didn't actually get anything that would stand anywhere near close to Metroid Prime's fame. Sorry guys, looks like we're going to have to wait a little longer. Metroid Prime Federation Force isn't the game we're looking for.

Fire Emblem Fates, announced earlier this year another installment in Nintendo's long running tactics classic. With nothing more than a teaser trailer given to us, there isn't really much to say about this game that we haven't already read before. With a release coming out early 2016 in North America, and the game coming out in Japan next week, we can only wait for this baby to release.

Genei Ibun Roku FE... I actually had to look this title up online for about 10 minutes before I found out what this was because I don't speak or read Japanese. Why was this here...?

Nintendo showcased the sequel to their hit success Xenoblade Chronicles with their latest trailer for the new installment. Showcasing stunning visuals and some smooth gameplay, Nintendo defnitely sparked attention with their series.

Being that I'm not a fan of the Animal Crossing series (I hear it's good and I'm sure it is, I just don't want to lost my life in this game) this trailer didn't mean much to me, but I know people are problably losing their S@#$ over this. I think...

Showing us the trailer at 2014's E3, Nintendo is definitely bringing us one of the cutest games of all time with Yoshi's Wooly World. Serving as a true successor to Yoshi's Island and Yoshi Story, Nintendo is definitely prepared to give us a new title featuring everyone's favorite adorable dinosaur. My only issue is why Nintendo even bothered to show us this last year if they didn't have it ready by now...

Yo-Kai Watch. I've only read about this and how it stands on par in Japan with the epicness that is Pokemon. Collecting spirits and having them fight other spirits? Sure why not?

Mario & Luigi Paper Jam is the next installment in the Mario & Luigi RPG series with a major tie in with the cult classic Paper Mario(the spiritual successor of one of my favorite titles ever Super Mario RPG.) With the addition of the Paper world, this is sure to be an interesting game.

Was I the only person that enjoyed Mario Tennis? I don't know many people who really cared for it, but I thought it was fun. Seeing another installment in the series definitely seems interesting. Having them go giant in a tennis match?! Look out Wimbledon!

Super Mario Maker was also featured last year during E3, so seeing something else about sparked my attention but had me asking the same question I did with Wooly World. Why? You've already sold me on this, I don't want to see it again...

With a strong start to the series and more to come, Nintendo definitely brought an entertaining show for everyone to watch. Honestly I feel like they should have flipped the overall over of events around to end on a stronger note. My biggest issue with their panel was their mention of the NX. With the Wii U standing far behind Sony and Microsoft in the console battle, Nintendo has no need to worry about creating a new system so much as focusing on making the Wii U even better. Why worry about a new system when you can spend more time beefing up your current console?

Monday, June 15, 2015

Pollocabra's E3 Coverage: Sony Edition!

Sony definitely didn't let the fans down during their press conference as they dished out all the best exclusives they could to showcase their company's comeback after essentially losing the console war of the last generation.

The Last Guardian was rumored for quite some time, making its debut announcement during E3 of 2009. Fans were starting to speculate that the Shadows of the Colossus and ICO successor was never going to be. Luckily our prayers have been answered as Sony showed about 5 minutes worth of what can only be interpreted as intro gameplay to fans all around the world. With the light at the end of the tunnel in sight, Playstation fans can rejoice at the game's existence!

Alright, I'm sure I'm not the only one who thought that this game looked beautiful but weird as hell. Man vs. Machine has been a common theme existing since before the internet was even commonly used, but Machine animals...? Not that I'm one to argue about this game, but the concept definitely seems weird. I'm glad that Sony showcased gameplay footage because if they didn't this game would probably not have gotten my attention at all.

Hitman has been a popular franchise for quite some time, so seeing it get a strong makeover is definitely interesting. With a movie like teaser trailer one can only hope the game on the PS4 is going to be able to keep up.

We got a glimpse of Street fighter 5 and how it's going to be a Playstation exclusive. Sony showed the audience two new characters giving fans 6 known characters at this moment. With Cammy and Birdie making their return, one can only hope to see more fan favorites make their return. Lets go Gouken!

While games have definitely evolved over the decades they've been around, it's still shocking how limited technology is with giving gamers a fully immersive experience in the game. No Man's Sky is definitely one of those potential ground breaking titles that could really enhance the way games are made today. With the near limitless possibilities for space exploration, this Universe-sized Sandbox exploration action game definitely makes me think of Star Trek and how I've always wanted to experience Space exploration. If we spent nearly as much money on NASA as we do on games, we might not be that far off from this possibility. Let's just hope Disney doesn't sue for that X-wing lookalike.

Media Molecule once again defied their limits with their latest game Dreams. Allowing players to essentially build a world from their imagination, this game, like No Man's Sky definitely pushes the boundaries of gaming to it's next step on the evolutionary line. This is definitely innovation and art taken to new limits!

While not necessarily showcasing much besides wonderful scenery Firewatch Exploration definitely gave me the desire to want to know more about what happens in this thriller type game that focuses mostly on isolation. Being along is creepy. Being alone with things apparently following you? Even creepier.

With Destiny being across multiple platforms, one can imagine why I was surprised to see Sony showcase a Destiny video. Sure everyone seems to love the game, with apparently 20 million people playing it all around the world, but why was this a Sony related news...? It's also interesting to note that during Sony's intro segment, about 80% of the games being shown in the montage were cross platform games. 

After the whole debacle with Ubisoft and the female character difficulties, fans were pretty outraged. This definitely was a curveball thrown as one of the main characters in the Assassin's Creed is in fact female. Nice going Ubisoft. Now was that so hard...?

World of Final Fantasy definitely stood out as a cutesy game that bordered on childish. Resembling Square's other successful title, Kingdom Hearts, World of Final Fantasy seems to go through several Final Fantasy titles (hopefully) with the reveal of FF7's protagonist Cloud Strife coming into action. With little more than cutscenes shown, I really have no idea what to expect from this title.

It's been 18 years since Final Fantasy VII's debut on the Playstation. While I already talked about it's impact in my Final Fantasy post a couple of weeks ago, I'm just going to touch on this lightly. I'm not excited for this. Honestly I don't think it's a strong move by Square given that they've only recently gotten out of what could be described as financial ruin. Being that Square tends to overspend on their projects, it's fair to assume that Final Fantasy VII's remake is going to be the biggest possible thing that they can dish out for fans. While I'm never one to argue about giving fans the best game possible, I can only wonder if right now is the best time to do it. With so much time and money invested in Final Fantasy XV and Kingdom Hearts 3, is it really safe to assume that Square is going to be able to complete this if XV isn't successful? With almost ten years on the line with this game, I can only imagine that XV is going to be a big gamble for Square Enix and that making FF7 is going to be risky. With all the terrible additions to the FF7 series, with Dirge of Cerberus being a terrible game, and Advent Children having a terrible story, I can only hope fans aren't disappointed if this game doesn't age well. Let's hope this works out...

While I have never played the Shenmue titles, I'm well aware that people have been demanding this game for years. Seeing how Sony was "generous" enough to give Yu Suzuki some screen time. I say generous sarcastically because with this Kickstarter Campaign, Sony and Suzuki have essentially said: "This is up to you guys. Support and fun this game so we can make it and you can buy it." My theory with Kickstarter and games/movies is that essentially the major companies aren't willing to dish out the cash to make these things because they're considered "risks" and that they want other people to do it. This is why I usually don't tend to supporting these things. It's not because I don't want the games, but I'm going to have to pay for it anyways, so why bother contributing?

With all the hype Batman Arkham Knight has been getting, and with only about a week away from its release (you bet I'm crapping my pants waiting!) Sony showcased a sample of some of the exclusive Scarecrow Missions fans are getting with the PS4 version. It looks terrifying. I'm definitely glad I picked PS4 over the Xbox One, because this is going to be great!

Virtual Reality is definitely a big deal nowadays with developers trying to take the next step into gaming as we know it. While Sony didn't exactly showcase anything like Microsoft did, they insisted that Sony wasn't ignoring this either. With gaming really only having VR left to dive into, one can only hope that eventually we'll get Holodecks like in Star Trek before the 24th century.

Sony has been desperately trying to dive into the media market with television and started something called the Playstation Vue to combat Comcast's near monopoly expansion. With the ability to subscribe to certain channels, fans now have the ability to watch television outside cable. We still have to buy our internet though.

Call of Duty has been a huge title for years now and hearing that Sony and Activision teamed up for Call of Duty Black Ops 3 means either two things. It's going to push more Playstation consoles, or it's going to mean a sudden drop in Call of Duty players. With Microsoft seeming to favor FPS games over anything else for the Xbox, one can only assume that fans will either jump onboard with Sony or drop the franchise altogether. Time will only tell. 

Is Disney Infinity still a thing?! I mean it was only natural that Star Wars would make it's eventual rise to the game since Disney owns Lucas now, but why waste stage time with this when you could showcase something else? I know I wasn't alone in this because I only heard like 2 people clapping out of sympathy and pity.

Did anyone else noticed the issue Uncharted 4 had during the showing? Is someone getting fired? I think so. Needless to say the game looks like it's last installments which means it's going to be fantastic. Since Microsoft acquired Tomb Raider, it's only natural that now we have Lara Croft and Nathan Drake fight each other in a battle to the death!

With all these heavy hitters from Sony making their debut to the platform, one can be pretty excited for what's to come! The only thing I'm sad about is not hearing anything about Dark Souls 3 or Bloodborne... Stay tuned tomorrow as I cover Nintendo and Square Enix's Conferences! Thanks for reading!

Pollocabra's E3 coverage : EA/Ubisoft Edition

Electronic Arts(EA) has definitely been one of the companies I wanted to hear more from this year, specifically in one title alone. Nevertheless they brought forward some good candidates for games at this year's presentation, so let's talk about them!

Mass Effect Andromeda was definitely a strong contender in their arsenal. Being such a huge hit with their trilogy, this franchise definitely has a strong following with fans ready to play this. Unfortunately with nothing more than a teaser for this game, all fans can do right now is wait in anticipation for this title to be released.

EA's second title showcased was Need for Speed, their video game version of the Fast and Furious franchise without Vin Diesel and Paul Walker. With the very interactive customization offered, you can make your car your own as you build a reputation to being L.A's #1 driver with a reputation wanted by man. So you essentially get to build yourself up to being Vin Diesel minus the raspy voice and butt kicking muscles with lame puns.

Star Wars: The Old Republic is slated to get a massive expansion that's free for everyone to play. Seriously? This game is still out and running? I don't think I'm alone in this thought, but I wanted a separate single player or co-op campaign, that focused on a very driven story that could unfold in the way you wanted it to, not another segment of an already failing MMO game... Why...?

Unravel was definitely EA's artistic side coming out as they showed you a lovely creative game with a great message behind it. With an adorable presentation and exciting looking gameplay, I'm definitely pretty excited to see how this game goes and look forward to getting my hands on this title.

Plants vs. Zombies Garden Warfare 2, aside from its lame introduction with a dancing zombie mascot, definitely brought a fun looking wacky shooter game to the table that felt unique and entertaining to watch. With all the exciting new content to see in this, I can definitely imagine this game will be a huge hit with the fans. Who doesn't love blowing up undead and garden creatures up with guns, right? With a solid work ethic EA's supporting with giving fans plenty of content and free updating means to give themselves an epic gaming experience, EA definitely intends for this game to act as more of an overall expansion to their series than a new game entirely, giving existing fans plenty to keep them wanting more. Why can't all companies be like this...?

EA's sport section was definitely large this year, featuring none other than Soccer legend Pele to talk about his love of Soccer, while belittling American football as well. With various sports games coming out this year, EA Sports definitely intends to bring you the most hands on interactive sports games you could play without actually having to go outside and do things! Now even I can feel like a pro athlete! One of the bigger things I actually got interested in seeing more of was the fact that FIFA16 is going to actually feature female athletes as well. I know that a majority of gamers tend to run in the male department(no offense ladies!) and that the evergrowing female population is even smaller for sports games, but needless to say, female athletes definitely don't get the attention they deserve, so I'm pretty excited to see how this is going to play out and whether or not this will be a decision they love or regret doing.

The ever expanding mobile market is definitely a strong source of lucrative business with gaming companies, so it's not surprise that EA is definitely trying to maximize their business in every category they can. With the convenience of people always having their phones on them, dropping a deuce has never been more entertaining! That being said, EA is definitely smart in maximizing their mobile titles, even using the ever popular Minions from Despicable Me to essentially bring customers another version of Farmville. Ohhhh... Wait...

While I haven't gotten into the first game Mirror's Edge Catalyst brings players an incredibly interactive experience with EA's new Frostbite engine (which is powering every game they showcased by the way) to brings players the largest most in-depth detailed world they can with limited load time. The fact that you can essentially free explore an entire city without needing to worry about in game loading options impresses me quite a bit, but makes me thing the initial start up of the game is going to run somewhere north of an hour. Here's hoping I don't die before I can start playing!

EA would save their biggest title for last... It's no surprise either. 2 months ago they announced the return of the ever popular Battlefront series. With nothing more that a teaser trailer running the game's engine, fans had little more than speculation at what to expect from this title. Honestly, I thought it could go either way. We were either going to be really impressed or really disappointed. I'm glad they listened to fans and showcased some ingame footage for us to see. All I can say is after watching that video, I needed to change my pants. Holy Moly... Looks like I have to get to preordering this game...

While not nearly as impacting on me as EA's press conference Ubisoft definitely didn't pull their punches this year with their panel, hosted by the lovely Aisha Tyler, we got to see quite a bit from devlopers about what's to come from them.

The unvailing of South Park's sequel title South Park Fractured But Whole (hehehe) is set to expand on where the first game The Stick of Truth left off. I can't say anything but wow to this game. Being such an avid fan of the last game, I can't wait to see what more the creators can do with a better processing console to run the already perfect game that was last gen's big hit. Considering how short the first game was, I'm only hoping that the sequel will be bigger and better otherwise I might have to hold off until it goes on sale because $60 for a short game definitely isn't a good deal...

Ubisoft debuted a new type of game focusing on the competitive market of gamers with their new Medieval Third Person battlefield title For Honor. You and a small group of friends take on the role of either Knight, Viking, or Samurai and fight your opponent's team to the death. I don't know about you, but that definitely sounded pretty amazing. Nothing like coming home after a long day of work to an epic battlefield where you can chop someone's head off, am I right?

Tom Clancy was definitely pretty profitable this year as he currently has not one, but three titles (two of which are MMO style games!) getting released sometime next year. Rainbow Six Siege, The Division and Ghost Recon, fans of Clancy definitely have quite a few games to look forward to. My impression on all of these titles is that rage will be fueling most of those players. I'd recommend getting some protection plans since this series will be troll filled. With Rainbow Six having a permanent death status when killed, you can imagine all the players throwing their controllers against their TV. The Division, a post-apocalyptic raiding simulator shooter, heavily emphasizes looking out for only yourself and will most likely be filled with nothing but trolls. Not expecting that is like playing GTA Online and expecting people not to kill you randomly. Clancy's last title Ghost Recon focuses more on the cooperative aspect of the shooter franchise having you work with your comrades to stop enemies. This probably seems like the only game that won't be having people rage quit, but I could always be wrong about that. Good luck guys, I like having my TV and controllers in good condition.

Assassin's Creed Syndicate! Seeing how I never follow anything revolving around the series, I can only say that I'm not surprised. With a new title coming out once a year, this has definitely become one of Ubisoft's staples in their company.

Trials Fusion Awesome Level Max A gun wielding cat on a fire-breathing horse? I'm sold.

City Builder in Space is like Sim City with the option of going to the moon. Seeing as how Sim City is currently in shambles right now, I can only say that this will definitely be a welcomed addition to a city simulator. I'll sure miss that Simspeak though...

Pollocabra's E3 Coverage: Microsoft Edition!

So I figured I would do a coverage report on E3 as it was going on, since I'm going to be watching it anyways. With Microsoft's conference panel they showcased quite a bit of content for the fans to enjoy. I felt like I would just cover the big things they announced since everyone is already writing on it too.

Dark Souls 3! Yes, I'm excited and my body is ready.

Anyone remember Sony's attempt at motion controllers with the Playstation Move? No? Yeah neither do I. Unveiling their big hardware project, Microsoft showcased their HoloLens product with the Minecraft game. This visor(which makes you look like Star Trek's Geordi La Forge) is essentially Microsoft's attempt to create an Oculus Rift, allowing players to take a step further into the gaming world. While it sounds like it'd be fun and interesting, I have no interest in playing God in Minecraft. This product overall sounds like it's going to be an incredibly expensive tool that looks cool, but like the Playstation Move, it probably won't sell nearly as many units. With the ability to play wherever you want, you could go anywhere. I doubt I'd want to trip over anything trying to move out of people's way looking as obnoxious as I would wearing that thing on my face. Honestly while it looks amazing, I highly doubt it will be a big hit.

So Rare did a showcase... All I can do is shake my head in sorrow as I look back at all that they've accomplished and see that they're essentially doing nothing with that now and that they've lost their former glory. While the Rare Replay collection sounds fun with over 30 of their epic titles, I only remember there being a few that were worth playing before. Banjo Kazooie, Conker's Bad Furr Day, Perfect Dark and Donkey Kong. While these titles, with the exception of Donkey Kong, are in this package, I was honestly hoping for something new with these titles. Instead we get a first person pirate MMORPG... Really?

Gears of War 4 was definitely a strong surprise. Seeing how the franchise's story ended with the third one, and a hell of a finish it was, I was definitely surprised(but not all that surprised) to see that Microsoft is planning another installment in the series. I guess if something it that good, keep milking it, right?

The fact that indie games are making huge waves in the gaming market is no surprise. We've had epic titles being released that have honestly surprised plenty of people as it is. This gives the little man a voice to be heard and a great chance to get their name out there in hopes of sharing their passion and love for games with us all. With Microsoft sharing this opinion as well they've opted to support the indie gaming world too. With this new program they're working on, fans can essentially play games before they're finished and help the developers enhance their experience to create the perfect game! That sounds pretty perfect to me. What? We have to pay for this service? Really? Microsoft wants to take our money yet again with this service as fans have to pay in order to utilize this service. Thanks...? This really makes our feedback seem welcome... The fact that they said "select games" as well gives me the impression that Microsoft is the team captain of the dodgeball team and is essentially picking and choosing who they want on their team with indie titles usually being the fat/lanky kid that nobody wants. Give the fans the right to pick a winner, that's our job, isn't it?!

Sunday, June 14, 2015

Why is Caitlyn Jenner news?

So last week Bruce Jenner made the life altering choice to change himself to Caitlyn Jenner and the media took to this like the first oasis in a desert. The tabloids have been filled with nothing but how Bruce's transformation is shocking and the country has literally gone nuts talking about it. Honestly, as much as I'm an advocate for the choice of sexual identity, I'm pretty tired of the Kardashians and Jenners in the news. Seriously, why are they famous again?

Bruce's choice to do whatever he does to his body if his and his alone to make. It honestly isn't anyone's business and I don't know why people are making such a big deal about it. There have been plenty of other people going through the procedure who haven't ever gotten any screen time or done interviews. Hell I live in San Francisco, one of the most sexually ambiguous cities in the world. You could be anything or anyone you wanted. Between the furry orgies to the all day sex-themed festivals that happen here regularly, I'm honestly surprised the media is giving something as miniscule as this the attention it's been getting.

I mean sure I'm impressed that Bruce went through such a drastic life change at such a late age in his life, and that's gotta take a toll on the body with the hormones and drugs, and eventual operation (if it didn't already happen) so kudos on doing it so late. But giving it as much hype as it's been getting is ridiculous.

And one of the things that bugs me the most about all of this is that Caitlyn is getting all of this attention in the media about this sex change and isn't doing anything good with it. It'd be another thing if she intended to go around speaking at events that helped educate people on the matter and how important it is to individuals to feel comfortable in their own bodies, but Caitlyn is doing what all the other Kardashians are doing with their lives. Honestly not doing a single gosh darn thing to benefit the greater good bugs me. Go Caitlyn for living your own life, but get out of the spotlight. More important things need to be discussed.

Everything Right and Wrong with Nintendo

Nintendo has been one of the major icons of the gaming world since it's creation and overall peak. They've essentially led as pioneers of the market, creating fun and innovative games that have gone on to define gaming as we know it. With the dawn of the Nintendo Entertainment System(N.E.S) or Family Computer(Famicom) Nintendo definitely stood at the foundation of gaming's core, helping to inspire many gaming companies to follow suit. It's not secret that with the dawn of Sony's Playstation and Microsoft's X-box that Nintendo began to trail behind the ever popular growing competitors, resulting in being in the butt of jokes. Even the Big Bang Theory did an episode on which of the two consoles Sheldon Cooper should pick from with the Wii being a big joke that audience laughed at. Being that I grew up with the Super Nintendo in the 90's I couldn't help but feel saddened by the current state Nintendo is in, and have been trying to wrack my brain on what they've essentially been doing wrong with their company and how they could once again rise up to the top again. So let's dive into what I essentially think they're doing right and wrong.

The Right

Nintendo original titles Icons

Nintendo made several smart moves that insured it all the rights it could want when they decided to create original characters of their own instead of relying on third party characters like the other consoles do. With titles like Mario, Zelda, Donkey Kong, Metroid and plenty more, Nintendo has the rights to do whatever they want with the series to create the most exciting game possible. By doing this, they can essentially collaborate their titles into something amazing like Super Smash Bros, which features all of their characters going head to head against one another without needing to pay other companies to use their characters unless they want to. With their own characters Nintendo essentially has icons to push the system for them. Everyone knows Mario and Zelda which will always be associated with the Nintendo systems, which allows for stability of the company in terms of not needing to constantly update the list. Relying on these icons really helps the company with familiarity too. Produce good games with a stable character and the fans will stick to you forever.

Handhelds

While not always this way, the handheld consoles Nintendo has produced seem to sell more than the home consoles unfortunately. Most of my friends own a Nintendo DS/3DS/New3DS as opposed to a Gamecube/Wii/Wii U nowadays. With the handheld consoles being a lot cheaper, and their games being more affordable and abundant, it's no surprise the handhelds are what's keeping Nintendo afloat these days. The fact that their handhelds are online capable also helps push Nintendo's capabilities. We have to essentially treat the handheld and home consoles as two different parts of the company because they handle both systems differently. While the home console tends to be more weary about risk taking and outsourcing their games, Nintendo seems to have no issue doing this with the handheld system as they have plenty of games not specifically done solely by the company. This style of business is exactly why Sony and Microsoft are so successful and push more home consoles than Nintendo. Nintendo's handheld console does a much better job of handling this because the DS/3DS blows the sales of the PS Vita out of the water, with no competition to even mention.

Giving us great games
Rushing anything is never a good thing, it produces a sloppy product with a lot of problems. Nintendo is very good about not doing this with their products. While this might come across as scared and passive to most, I consider it good work ethic. Making sure you produce a quality product is the most important thing with any consumer related field. Nobody needs garbage games and Nintendo does their best to follow this.

The Wrong

Bordering constant limitations
Nintendo's main focus above all else with any of their consoles, home or handheld is to be innovative with their systems. While this initially comes off as cutting edge it also has it drawbacks to the company. While Nintendo focuses a lot on giving the fans the best game possible, they often times border on limitation within their own hardware. Every system Nintendo seems release doesn't seem to be good enough to run their cutting edge games. This happened with the S.N.E.S and their Nintendo 64, with several titles that required roundabout methods to support their game. Donkey Kong 64 and Majora's Mask required extra hardware with the expansion in order to support them. Come on Nintendo, you gotta know your hardware better.

No static controller
Since Nintendo's first console controller to the most recent one nothing about any of the systems has stayed the same. With video games, I think there needs to be a certain amount of consistency that allows players to continue wanting to play your console. Playstation and X-box have, for the most part, maintained the same style of controllers, altering things only slightly. Who honestly enjoys the Wiimote? While fun, it couldn't necessarily bring the same level of comfort that the competition does with their products. The latest Nintendo console has around 4 different types of controllers for their system. With all those options, I don't even know what to play with!


Shying away from third party titles on the home console
With all the freedom the handheld console gets with third party companies making games on your system, you'd think Nintendo would do the same thing with their home console. Unfortunately Nintendo tends to play it very safe with their bigger projects, which has hurt their sales too. When you're the only developer, it's hard to push games at the same rate as Sony and Microsoft who have other companies merely use their hardware to showcase their games. While this doesn't necessarily maximize profits with Sony and Microsoft, it does push console sales. Why Nintendo felt the need to stop doing this baffles me. Anyone remember the Super Nintendo? A majority of their best selling titles weren't necessarily made by Nintendo directly, as other companies used their hardware similarly to what Sony and Microsoft is doing now.

While Nintendo definitely has its fair share of problems, I honestly feel the good outweighs the bad in most cases which is why I continue to stay faithful to the company in both the handheld aspect, and the home console and will continue to do so, but what do you guys think? Do you guys have a Wii U or are most of you guys sticking specifically to the handhelds? Reasons? Share at the bottom! Thanks for reading!


Saturday, June 13, 2015

Pollocabra's E3 hopes and dreams (Prediction post)

With E3 coming up next week, I thought I'd spend this post talking about what I am and am not looking forward to. Since it's such a big gaming convention, there is usually a lot of hype and buzz about the new stuff coming out, so let's dive into it!

Star Wars Battlefront

This is a game I'm very interested in seeing an announcement about. With nothing more than a teaser trailer with the game's engine, we've actually seen little to nothing to go on besides sweet cutscenes. Seeing as how I'm a huge Star Wars fan, I'm really nervous to see how this game is done and what we can hope to expect on the latest gen hardware. If this blows my expectations out of the water, you can damn well be sure to take my money. I was a big fan of Battlefront 2 and definitely enjoyed playing it, and so you can imagine my anticipation for this release. Come on Disney/Marvel/Lucas/etc, don't let us down!

Final Fantasy XV

Square's nearly 10 year project. Anything other than a release date on this title is garbage news for me. With Square essentially leaving the tradition RPG genre for a new hack and slash style Kingdom Hearts hybrid, I've honestly lost the interest to even continue with a series that no longer has the appeal it once did. I'm going to guess Square is going to push this title to 2016 because they can't figure out what they like and don't like about the demo.

Yooka-Laylee

I grew up playing Banjo Kazooie on my N64 and loved every single bit of what Nintendo/Rare gave us. So you can imagine my sadness to hear that Microsoft wasn't planning on doing anything good with their acquired series(who has a Kinnect anyways?). I'm dying to hear something about this if anything. I know it's essentially a small indie title that might not get a whole bunch of spotlight at a big convention, but any more news or a demo about this game would be absolutely fantastic. Let it happen!

Dark Souls 3/Bloodborne DLC

No surprise here, I'm a glutten for punishment and can't wait to be spanked around in this game! With the recent release of Bloodborne earlier this year, you can imagine my surprise at From Software's announcement that Dark Souls 3 was already on its way and apparently slated for an early 2016 release (so the rumors have said.) Needless to say, between the expansion of Bloodborne, which I loved but thought was altogether too short, and Dark Souls 3, I'm going to have my fill of masochism for a while and love every second of it. My cnaldewax is ready!

Assassin's Creed/Call of Duty

I don't play these games at all, but I'm betting money on an E3 announcement about these titles and some sneak info about their newest title to the franchise. Here's hoping Assassin's Creed doesn't do a Samurai style game.

Monster Hunter X

While I enjoy the Monster Hunter games, and I know they have a strong following, I can't help but be overall displeased at Nintendo and Capcom's announcement that a new title was already underway for a series that in all honesty that has really time consuming games. With all the time and money people spend on the series, especially because it's somewhat online, it's a bit discouraging for me at least to spend so much time on a game, only to hear that a new one is already on it's way. If anything Capcom should release these games simultaneously for both Japan and other regions and give everyone the same amount of time to play these titles rather than nearly a year apart. I mean come on, how hard is it to have someone translate dialogue? It's not like you need to hire new voice actors, just have a small team work on text...

Devil May Cry 6(5)

I've been a huge fan of the Devil May Cry series since it debuted on the PS2. Nothing shouts awesome like a trenchcoat wearing, sword wielding, gunslinging, demon-infused, cheesy phrase dropping badass. Did I add enough adjectives in there? Hmmm yeah thatfeels pretty good. With nothing more than a title shot for Devil May Cry 6(I say 6 because I actually liked the D.M.C reboot and definitely consider it worthy of continuation) and several rereleases of older games, here's hoping we see something else about it this year!

Street Fighter 5

With how popular the series is and it's really strong comeback, I'm sure we'll see something new about Capcom's biggest title. I'm being overly optimistic, but I'm hoping we get a solid release date and maybe some sneak previews at more characters to come in the butt-kicking series, but we'll see. Would be cool.

Tekken 7

Being that the arcade edition already came out in Japan, I'm pretty sure Bandai/Namco will give us a release date prediction about the home console version. Whether or not it's coming out late 2015 or 2016 is still up for grabs. My hunch is on next year.

Fallout 4

Nothing takes away the stress like wandering a nuclear wasteland laying waste to mutants, raiders and giant roaches like the Fallout series. After a long day of whatever I'm doing, you can bet I wanna use my V.A.T.S to blow peoples heads off in this post-apocalyptic masterpiece. I'm not hopeful, but I would love a 2015 release please.

Silent Hills

A shot in the dark I know, but I would love to see this project get made. If I had the funds I would sponsor the damn game myself. Such a shame... Big names like Kojima and Del Toro with Reedus?! The more I think about it, the more it kind of feels like it was too good to be true anyways.

Pokemon

With Ruby and Sapphire getting their remakes released late last year, I'm kind of expecting Game Freak to come out with a Gen 7 sometime soon. I'm honestly just looking to see what else they'll do with the franchise and if there is a possible end in sight. We'll see... All I know is I'm a little tired of trying to catch them all. I know we're to expect some news on the new Mystery Dungeon game already, so all there is left to do about this is hear what Game Freak and Nintendo have to say on this matter. Pokemon MMO?! I want to abandon my life to play this.

Metroid Prime/Classic Metroid reboot

I'm honestly hoping we get something along the lines of a revival for this series. Nothing broke barriers like Metroid did for the classic NES and SNES. With epic gameplay, fun dungeons/puzzles, This series deserves more justice than what Other M brought it. I'm honestly hoping they port this trilogy to the 3DS and release a WiiU title as that could do wonders for Nintendo, bringing a lot of people back. Let it happen Nintendo!

Star Fox

With Star Fox for the SNES and N64 being such huge hits, it's only normal that one would have high expectations of a new Star Fox title. It's such a shame that the last titles in this series were such epic let downs. After Nintendo's announcement at E3 2014, I'm honestly hoping we get some solid news from Nintendo about this series that could potentially bring them back on the market.

Zelda Wii U

There is already a lot of news about this game, so honestly I'm just hoping we get a release date on this title and they do away with that lousy stamina bar. I enjoy the Zelda titles with an actual controller as opposed to a terrible motion joystick. I'm sick of the demos about this game and just want it out already.

Mario

Was I one of the only people who actually enjoyed Mario Sunshine? Aside from the water gun aspect of the game, the whole thing felt really nostalgic, giving me big flashes of Super Mario 64 and why I loved the game so much. With Mario Galaxy giving me a massive headache with the crazy camera changes, I'm hoping Nintendo does something a lot simpler with our favorite plumber and give us another really good adventure game. Please?

HellBlade

I was one of the few people that actually enjoyed D.M.C the reboot. Being that I enjoyed the gameplay, style and music, you can imagine when I heard Ninja Theory and Combichrist were working together again that I'd be amped for this game too. So honestly I'm hoping we hear something awesome about this game too.

Wow, so this list was definitely longer than I thought it would be. Here's hoping that everyone gets what they hope for with 2015's E3 and wish for the best! I'll post an update after the week is over to see if I got any of these right and talk about what I've been surprised about that I'm looking forward to. Anything you guys are excited to see/hear/or play? Please leave a comment and let's chat about it! Thanks for reading!

Wednesday, June 10, 2015

Constant DLC vs. Constant New Games = A Losing Consumer

Bringing the video game market online proved to be both a successful and lucrative business move for video games companies. Developers showed that games didn't just end with the hardcopy release but could be expanded upon to further enhance one's gameplay experience. Through either patches to fix bugging issues with gameplay or simply expanding the story, the developers showed that buying the game wasn't all they were able to do. This development was simply incredible. Before consoles going online building expansions to games were virtually impossible without the aid of the internet. It was only within the last 10 years or so that game developers were really able to continue developing games after their initial release so the pressure was on to make everything perfect. The only other way we could get any content related to the same game we wanted was waiting for a sequel and we all know how most of those turn out... *cough* Bioshock 2 *cough* Releasing a new game isn't necessarily a bad thing though as sometimes there are new things developers want to add to the core that simply can't be done without redoing the whole game, and sometimes DLC just isn't enough. The big issue I think comes with the constant creation of both of these options and why sometimes, it's not such a bad idea to slow things down a bit and enjoy the ride of success.

DLC however is amazing. I love the fact that nothing has to end with games that are huge hits. Developers can add as much as they want with these installments and it does wonders for a game. Dark Souls' DLC was incredible and I loved every minute of it. Being that no game really needs to end gives a near endless amount of opportunity to really take the game as far as it can be taken. There is of course a massive downside. DLC also comes in the forms of the useless bunch with cosmetics that do little more than to make you stand out. While I'm all for decorating my favorite characters in funky special costumes, I can't say I'm a fan of alllllll the crap that is offered by companies for a price. Remember when earning costumes and extra stuff used to mean something? I do... Final Fantasy XIV just launched their online store where you can pay real money for in game content. They are charging $24 for a special mount. I'm sorry but I don't think having that mount wouldn't qualify as anything other than sad...

In the 90's I grew up with having to wait quite a bit for a game sequel to come out before it did. I scoured Nintendo Power in search of any info on when Majora's Mask would officially release, getting nothing but lame screenshots to satisfy my palette until the game's release. While utterly painful to wait for, the demand for the game really just made me want the game even more, and you can be damn sure I played the crap out of it when it came out. Lately I feel like most gaming companies strive for a new game as often as Apple is popping out a new iPhone. We've got more than our fair share of Call of Duty and Assassin's Creed titles, people. Is a new version really needed right now? According to Activision and Ubisoft, yes. Yes it is. While I'm definitely not one to argue for more video games, I honestly feel a bit overwhelmed at the frequent supply of games out there. My pockets aren't horribly deep, so I like to feel I need to pick and choose my decisions carefully when it comes to my next game title. I need to do my homework, see if it's really something I want to invest my time in and then make the purchase after thinking long and hard. I need to be wooed before these pants come off. Say what you will, I have my dignity and self respect. So it's kind of hard to base my decision on a franchise when they've got a new game coming out once a year, especially where it's an online game. Sorry Call of Duty, this is one guy who's not going to fall for your smooth moves.

Either way between all the constant DLC that comes out with every game or the constant releases of new games every year, I can't seem to figure out which is the bigger enemy. What do you guys think?

Monday, June 8, 2015

Final Fantasy: Square Enix's awkward teenager trying to fit in

With the upcoming release of Final Fantasy XV some time this year(we can only hope) I thought it'd be a good time to discuss the future of Square Enix and the difficult trial it's been to get them there with the Final Fantasy series, which I'm no longer convinced falls under the RPG genre anymore.

From slow gameplay driven by plot, to the more fast-paced MMORPG that has losers blaming most of their problems on lag, it's no shock that Final Fantasy has definitely evolved over the 28 and a half years since it's creation as Hironobu Sakaguchi's all or nothing gamble at a successful game. It's eventual critical success helped put Square on the market for the many years to come, giving fans plenty more games to play, spanning over several platforms(25, and yes I counted...).

With the evolution of video games comes the necessity of innovation for developers as they need to meet the demands of their fans to maintain the ability to keep their fans loyal. While this is a necessity for most of the games out there, Final Fantasy is one of the exceptions to this rule overall because of it's origin.

Final Fantasy has been known to many fans as a timeless masterpiece because it paved the way for a new genre of games commonly known as RPGs. The simplicity of the menu-based system allowed for Sakaguchi to focus on the story and world itself to essentially capture the players in an interactive world. It strayed away from the modern setting of games with high paced action and played out like a digital book the player experienced first hand. Players were driven to explore the world around them and interact with the story.

With the later installments, Sakaguchi continued with this tried and true method, creating success after success with future installments. Each new game had more elements in there that captured the players even more. What went from a simple story with nameless protagonists had stemmed into full playable stories of characters going through dangers in order to save the world. Nevertheless, the story drove the players to continue playing the games and it was what essentially kept them playing.

With the dawn of bigger and better technology brought forth the desire to evolve gaming as we know it. Mario went from computer generated sprites moving along a 2D setting with the N.E.S and the S.N.E.S to a 3D environment, revolutionizing the way games were made with the Nintendo 64 and so forth. This inspired the trend of games breaking the third dimension, fundamentally changing the way games were played. Final Fantasy also followed suit as it also evolved from the usage of computer generated sprited to rendered models that progressed along a more detailed background that was drawn out in its seventh installment of the series. This change essentially revolutionized the RPG genre as companies now had more freedom to expand their worlds, giving players more to see.

It was Final Fantasy VII that ultimately brought Square to the top of the charts. With the development of the next gen console capabilities of the Playstation, Final Fantasy VII broke out of its classic 8-32-bit style graphics to a new stronger and more upgraded form. Utilizing high end hardware, Square was able to break their old limitations with previous games to give players an absolutely stunning world to interact with. They utilized computer generated models combined with stunningly drawn backgrounds to showcase their game's full potential. I often refer to FFVII as the Ocarina of Time of the series, comparing it to Nintendo's legendary series Zelda, because both games did the exact same thing for their franchises. Both Square and Nintendo ultimately changed the way their classic games were played. While Zelda broke away from it's classic style completely with Ocarina of Time, FFVII showed that their graphics could ultimately enhance the storytelling experience allowing players to really dive in deeper than what previous games could allow them to. While I'm not arguing that the graphical improvements ultimately made the game better, these upgrades were definitely a big boost to the franchise's capabilities at creating games. This was arguably the beginning of the repeated trend Square attempted to showcase better graphics over anything else.

With the creation of Final Fantasy XI is where I argue Square began losing track of it's roots for the franchise altogether. XI was Square's attempt to jump in on the online market with a game that could potentially break ground for the company to expand. While I'm not one to argue the ability to expand the company, there isn't a need to use the franchise's name to do this. Many fans did jump into Final Fantasy XI thinking it would count as an official segment of the franchise only to be disappointed by the fact that it was simply an MMO. While I personally enjoyed the game, spending many years of my life playing it, I very much disapproved of the fact that Square was using their star franchise to market the game when they could have simply made it another title entirely. Utilizing a franchise name to experiment on a different market can be off putting for several gamers.

The saying "If it isn't broken, don't fix it" comes to my mind a lot with the discussion of Final Fantasy XII. After FFXI this was arguably the biggest change the franchise has seen, ultimately stepping completely away from turn-based gameplay with a heavy focus on active time. This became an issue with playing with speed and stress, as opposed to simply using your wits. The game essentially forced you to play with the A.I unless you were determined to spend even more time manually inputing every command yourself. While some will argue that they're willing to because they are determined, it shouldn't have to be as frustrating to micromanage one's team as badly as FFXII makes it. The game's overall tedious nature of gameplay left me unable to complete the lackluster story, forever to collect dust on my shelf  as I put other games ahead of it.

And now we come to the last of the single player titles that Square Enix had created to this point. What can I say about this installment that hasn't already been said? Final Fantasy XIII is arguably the worst title in the franchise and a chaotic mess of a game. It's only redeeming quality was its soundtrack and graphics. Square decided to essentially eliminate the need to control your party as a whole and merely change around their jobs to your presets. The chaotic battle system left many unable to really grasp how to play as it contained a rather difficult learning curve. Square, I know you want to branch out to new gamers, but this definitely isn't the way to go about it.

Final Fantasy XV is where I have a large problem with the series overall. Inspired by the huge success of Kingdom Hearts, Square wanted to synthesize this success with their 15th installment, originally named Versus XIII. Kingdom Hearts, albeit an unofficial Final Fantasy spin-off, isn't an official Final Fantasy title. Turning the strategic combat of a turn-based RPG in a hack and slash style game cheapens what made Final Fantasy the success that got it to the top and honestly feels like Square is simply trying to find a way to refresh the series. Kingdom Hearts worked as a game, because it stood out from the traditional content Square Enix was producing and made it's success on its own. Having Final Fantasy ride the coattails of this other game doesn't help but cause more confusion overall as now Final Fantasy doesn't fall under the standard RPG that it used to be. You can't even control other characters besides your own. Square should have just started fresh and made a new series hack and slash that could have won fans over rather than butcher the originality that was the series as a whole.

With the large amount of changes the games have seen overall since the tenth installment of the series, I can't help but realize that Square doesn't know what they want from their series any longer. Branching out from the RPG setting to a more action oriented game utterly crushes the reason why people play the games. Square seems to merely be using the brand name to get their game out there without actually keeping any of the other elements that made the series loved by many. Why feel the need to change what made a series so great? While RPG's weren't essentially a big selling point with many gamers, the whole point of playing Final Fantasy was for the story, and less with the gameplay. With all this being said I can't help but worry over the next several titles in the franchise and what direction Square is going to take with their star pupil. Thanks Square, you've definitely lost a faithful customer over here.

Tuesday, May 19, 2015

Ganondorf: Hyrule's Menace or simply misunderstood...?

The Legend of Zelda has been a long running staple in the Nintendo franchise. Since 1986 the world of Hyrule has taken many on a journey through hardship, battle and emotions in order to save it from the very incarnation of evil itself. Ganon, also referred to as Ganondorf in later games, serves as the primary antagonist of the series struggling against our hero to gain complete dominance over Hyrule for the sake of greed and power. Now while I'm not one to argue this fact, I have always wondered if our power hungry pig friend was always truly evil. I always wondered what brought him to this place where he felt the need to gain more power. While little is actually given on Ganon's history aside from serving as the primary antagonist in a majority of the games, his life is pretty much shrouded in mystery. It's not until later in the series that the players are given a specific type of background on our evil foe with the first glimpse of this in the 1997 game Ocarina of Time. I always enjoyed the fact that Ganon wasn't necessarily defeated in Ocarina of Time's installment so much as he was simply sealed away. It showed that despite obtaining the power through dark methods, Ganon insured himself a place in all of eternity as a wielder of the sacred Triforce. I would honestly love to see a game where the players dive into Ganon's story and what exactly made him be this utterly corrupt, power driven monster who plunges Hyrule into a world of chaos with his rule. What brought him to this point?

So we get a sense of a prophecy with Ganon's backstory in Ocarina of Time as he's the first male born every 100 years within his tribe. While not necessarily making a whole lot of sense for the people of the tribe, it gives the players a strong sense that his coming to be was destiny's form of a cruel joke. Better yet, every male born into the Gerudo tribe is then tasked with being the king of them! Royalty! That presence doesn't get any better! One could only imagine how a boy with such a large destiny ahead of himself becomes so obsessed with getting more and more power. What pushed him to this point? Was he unfit to rule? Weaker than the other females and unable to command their respect because of it? I'm not simply convinced that he was just born evil, no one simply is.

On top of all of this Ganon succeeds in obtaining the Triforce of Power making it so that he will be forever locked in battle against the other wielders of the remaining two piece, creating a balance between the three forces. The fact that a villain becomes an everlasting being in this eternal struggle blew my mind as a child. Never, as a child, had something that different ever cross my paths in other games and stories. One simply defeated the enemy saved the world. Nah uh, not in this game! Ganon became a permanent piece on the board that could never truly be defeated, simply hindered. This blew my mind!

Call me a skeptic, but I have a hard time believing that the world of Hyrule simply existed without turmoil. While nothing ever describes the world ever having issues, there is a reason why Ganon finds Zelda and her kingdom as unfit to rule the land. So I ask what this reason is? Why is it that he's so obsessed with ruling over a kingdom if there is nothing apparently wrong with the way things are? Has the royal family scorned Ganon before? Could there potentially be a bigger story to Ganon than simply craving the desire to rule over a kingdom and bring the world into his rule?

After seeing the Watchmen film, I couldn't help but find logic in grand scheme of things and how Dr. Manhattan serving as the ultimate evil helped unite the world from their internal conflict. Ganon plays a similar role in this aspect. While oppressing a majority of Hyrule, does he not succeed in uniting them against a central force. It was Jack Heath that wrote the famous quote from The Lab that said: "better the devil you know than the devil you don't." Ganon serves this purpose as he is the great evil that the world knows about and strives to overcome. Being a central enemy greater than any other forces people to see the pointless bickering over small things to unite them towards a common goal. This I argue is Ganon's great achievement, as he turns a world of separation into a world of unity. Before this, every race merely kept to themselves for the most part. The Gorons stayed on their mountain, the Zora's in their ocean, and several other races in their respective homes. Ganon broke through barriers to make them leave their areas of comfort to endure a battle that forces others to work together in supporting a warrior of light, our great hero Link.

Without evil Link would have no need to exist because the world wouldn't need him to intervene. He would simply be an ordinary boy going about an ordinary life. Maybe it's some underlying message from Nintendo's writers, but why not simply have Link defeat Ganon once and for all? It's this eternal balance that Nintendo strives to explain, showing the players that no matter what happens, evil will always exist in one form or another. Nothing in this world completely defeats it. Ganon is destined to always return. He's a piece of a much larger constructed mechanism that's always in motion.

Personally, I would love to see a Zelda game discussing the origin of Ganon and what let him to be the way he is currently seen. It would definitely be a new direction Nintendo could go that could be done very well.

Monday, May 18, 2015

Batman:The Battle for the Cowl (Dini vs. Nolan)


I've been an avid Batman fan since I could remember. Saturday mornings were filled with watching old VHS tapes and playing with toys, wearing batman pajamas and seeing whatever I could that featured our beloved caped crusader. Who doesn't love a hero without powers standing up toe to toe with some of the best of them out there, merely using his wit and fancy gadgets? So you can imagine my anticipation for an amazing live action Batman film that could bring to life what I have only seen in cartoons, games and comic books. Well unfortunately I have still yet to be convinced that there could be one.

When Nolan came out with the Dark Knight trilogy films, you could imagine my surprised by how much I disliked the films. I felt they fell short on every account compared to the animated films that I saw as a child. 

The Origin

This is the most iconic part of Batman is definitely his origin story. It's what shapes his character into being. With the loss of his parents Bruce swears an oath to avenge his parents by bringing justice to his city. Here we have a tiny child making a pretty big promise to his dead parents and one that he'll continue to upkeep for as long as he lives.

In Mask of the Phantasm we see Bruce go through a wide dimension of struggle and suffering with the loss of his parents. He questions himself, challenges his resolve and even debates the concept of quitting to be happy. Alfred says nothing because he knows the decision is ultimately Bruce's and that he can only act as support. It's Bruce's own desire to continue that drives him down the path of darkness and solitude as he takes on the role of Batman. No outside source, no teacher to guide him, simply his own drive to see justice brought forth. He decides himself that he needs to strike fear into the hearts of his enemies and thus dons the costume, which he designs himself!

Nolan attempts to piss all over this origin by showing the audience an angry Bruce who merely seeks to fight inmates in a prison in Asia after deciding to leave Gotham when he knows there's nothing he can do about it currently. He seeks the ways of the assassin and learns everything from Ra's. Even the part about needing to be more than a man, essentially telling Bruce that he needs to embrace fear in order to conquer it. This already makes Bruce a pretty empty character who doesn't really do much of this himself besides play with Lucius Fox's toys. He's not really a man with his own mission so much as someone else's.

The Love Interest

Love plays a big factor in Bruce's life as it serves to pull Bruce away from donning his costume for happiness. With someone allowing him to be happy for once, it causes a dynamic shift in his need to be Batman. We see both Mask of the Phantasm and Nolan's trilogy tackle the concept of love and what it does to Bruce, but one seems to show this better than the other.

In Mask of the Phantasm we see Bruce meet Andrea Beaumont before he dons the cowl. There is a bit of tension as they clash on views and opinions but ultimately they fall in love, finding happiness in their chaotic lives. While Bruce still has every desire to be Batman, we see him hesitating in risking his life because he has someone to go home to. This very concept eats away at him because he's still driven to fulfill his mission to save Gotham, bargain at his parent's grave to have them send him a sign that he's not wrong to break his words to be happy. Here we have a solid example of how love interferes and the audience feels it. We see the emotions that are shared and understand how it effects Bruce. Even once she returns and resumes her relationship with Bruce(after he's already Batman) that we see him still contemplating the idea of being Batman. We see love stand in the way of his mission but never a solid means to and end, because in some way, we know the mission is bigger than Bruce now.

Nolan, on the other hand, has a different take on this. We spend the entire first movie seeing Rachel Dawes as a minor annoyance, bickering with Bruce and serving as merely a damsel in distress. The only context the audience is given is that she is a childhood friend of Bruce, nothing more. Be it the writing, or Katie Holmes awful performance, there isn't any sign of Rachel being anything more romantic for Bruce than Alfred. It's only in the last scene where she flat out admits to Bruce that she used to love him before he left Gotham that we see anything at all. The second movie is worst because Bruce sees Rachel as the light at the end of his tunnel and ultimately pushes for it throughout the entire movie. While love is fine for Bruce, and I'm in no way arguing against it, here it feels cheap and definitely one sided. Rachel shows little interest in Bruce throughout the movie and hardly seems like she's remotely interested in Bruce in even a plutonic way. Every scene she's in with him seems like she's suffering on the seventh level of hell. Where's the romance? There wasn't even a concept of a love triangle between Harvey, Rachel and Bruce. It mostly seemed like Bruce was nothing more than a creepy obsessive ex-boyfriend that likes to push his limits with her. I'm not even going to go into the atrocity that is the third film and how Selina Kyle and Bruce had absolutely no romance whatsoever.

The Butler

Alfred has always been one of my favorite characters growing up with the series. The snarky British butler that always had a comment for something Bruce said or did. He was reliable, caring, and loyal. There was never a moment of doubt that Alfred would stay by Bruce's side no matter the situation.

Dini got this concept and rolled with it completely. We see Bruce go through heartache, death and defeat and regardless of the situation Alfred never faltered. Bruce's mission became his mission, and he was going to stand by him. He knew the adherent risks the life of crime fighting would bring, but always stayed to patch up Bruce if he needed it. Never was there a doubt in my mind that Alfred wasn't worried about Bruce, but he knew that nothing could stop him from this mission and that the lesser of two evils was to stay with Bruce as opposed to leaving him on his own.

Nolan had a different view of the matter. While Alfred still retained his role as one of Bruce's major pillars of support during this mission, we see him generally more concerned about Bruce's psyche. He serves as a strong guide which aids the empty vessel that is Bruce Wayne in these films, crucial to the creation of Batman. It could be argued that Alfred cared too much for Bruce's well-being which is why he left, but ultimately I argue that it was the wrong decision to make. Leaving Bruce's side just showed that this rendition of Alfred was a coward and couldn't help Bruce finish what they both had started together. A strong pillar of support would have stayed with Bruce no matter the situation and still have had the same impact by the end of the trilogy.

Both versions of Alfred know that being Batman will result in getting Bruce killed(in the comics it even happened) but regardless of what Alfred does, Bruce will always continue to go down this road because this mission is endless.

The Joker

One of my all time favorite villains and definitely one of the reasons I love Batman as much as I do. The Joker stands for everything Batman is not. Chaos. Batman serves as a symbol of peace, hope and justice, while the Joker serves to stand on the opposite side destroying whatever he can. And the best part about this is that he's not only insane but has a comedic side to him. I will always see Mark Hamill as the Joker. His laugh still haunts me!

While Mask of the Phantasm and Under the Red Hood are made for a younger viewing audience, the role of the Joker is quite dark. We see him torture and murder his victims all with a sadistic smile. We get how clinically insane the Joker is in both films where he essentially laughs at the face of death. We get a sense of comedy too. While the Joker is the very representation of evil itself, there is still a sense of humor in everything. He lives up to his name! The very essence of a clown is to inspire comedy in anything, so the Joker donning the traits of the Jester is supposed to inspire comedy. We get this in both movies where there is a lighter side to his character. Mask of the Phantasm has the Joker playing around with gadgets and cracking jokes. We even see him fight with a log of bologna! This gives an element of comedy the audience can't help but find amusing. In Under the Red Hood while we don't necessarily see the Joker using funny props, we get a sense of his humor because he's always joking around. 90% of his dialogue is some form of joke or another. Humor intensifies the chaos because it overshadows it. With comedy comes laughing and joy, so when the Joker does something outstanding, it amplifies the impact. While comedy is a light jab, the horror is the knock out punch.

Nolan's Joker, while great, seemed to lack this element of comedy. The Joker, while very spontaneous and chaotic, didn't have as much of an element of comedy to really give the audience that powerful combination. I'm in no way saying Ledger's performance was at fault, but the writers in that they could have utilized more elements of comedy to give the audience a sense of duality with the character. The Joker just seemed to represent Chaos. And while the Joker's main goal is always to get Batman to cross the line, he still uses a strong element of comedy to taunt Batman into playing his game. The Joker is simply an intellect that always seems to thwart Batman in Nolan's film without elements of the clown in sight besides the pain. He's just's terrifying in this film.

The Departed

With war comes casualties. Batman over the course of his mission has lost several allies, friends, and family. It's how his origin came to be. Death plays a big role in the Batman films as both Dini and Nolan go through using death as significant plot points to shake Batman's core.

In Under the Red Hood the movie starts out with Joker killing Jason Todd, the second Robin Batman takes under his wing. Throughout the film the audience gets glimpses of the relationship Jason has with Bruce and how they got along. There's love there. Jason sees Bruce as a father and Bruce in turn sees Jason as a son. This death has a huge impact on Bruce. With Jason gone Bruce gets dark and cold, practically shutting himself away from the world. His mission is the only thing he relies on to vent out his rage and frustration with himself, and he continues that mission. He dons the cowl completely in this movie, with no signs of stopping. This is an important element to see because the audience knows that even with something as impacting as loss, Bruce can never stop his mission. He only continues and fights back even harder. Vengeance and rage are tools Bruce uses to push his body and spirit to the limits.

Nolan's Bruce on the other hand, deals with death very differently. We see a more human Bruce that gives up the cowl with the death of Rachel. Death takes Bruce out of the game. We see him spend the entirety of the film in anticipation of an end with Harvey Dent being the savior of this city and Bruce finally getting to put away his costume because the burden of Batman is too large for him and he just wants to be happy. The audience gets a sense that Bruce is tired of being miserable and simply desires freedom from his shackles of the mission. Alright, I can understand Bruce seeing his mission as a burden, and desiring a means to putting it all to end, but why start wearing the suit to fight for an idealistic concept if you're simply going to lose the desire to keep going? Everyone knows Batman's mission is an impossible one. Evil will always exist no matter where you go. Stopping organized crime is essentially like trying to not cry during the first 10 minutes of Pixar's Up. It's not happening unless your a soulless monster. Bruce is an idealist in a realist's world. Finding an end is simply impossible for him. Having obsess about it makes his character seem too naive and immature. Rachel's death and the loss of Harvey Dent should only fuel Batman to try even harder to find a better solution to fighting crime. His mission should be fueled even more because of these people he's lost, not completely abandoned...

The Mask

Let's face it, a billionaire fighting organized crime out in the open is pretty ridiculous. A mask is necessary to hide his identity to his own protection and the protect of what he has at stake. Bruce Wayne is an icon for Gotham both as his civilian identity and his alter ego. If the world were to discover that Bruce was Batman, villains would do all they could to destroy everything his family built. It's only natural concealing his identity serves protection. The bat symbol was merely to strike fear in the hearts of criminals.

Dini uses the mask to allow Bruce to scare his enemies. Bruce could have very well made the costume a dragon and still had a similar effect. He used a bat because of his fear of them. Bat's a giant rodents with wings and bloodsuckers. If I see a bat flying at me, you'd be damn sure I'd run and hide too. Fear is a key component to fighting crime because Bruce needs to intimidate his enemies. Fear also helps prevent Bruce from having to fight unnecessary battles. Bruce could take down criminals without the costume, and even did in Mark of the Phantasm. His first attempt at fighting crime was without the costume, and merely a mask. The fear was the only element missing and nearly cost him his life in the process. The mask was always a necessity of his crime fighting element.

Nolan decided to go for a more emotional approach with the reasoning for Bruce's mask. Blake asks Bruce why he dons the mask, and Bruce explains that it's merely a means to protect the ones he cares about from harm. "Batman could be anybody" was Bruce's exact words to Blake to explain the reasoning to hide his identity. No. Batman was supposed to be more than simply hiding an identity. It was supposed to inspire fear in criminals because he was something that couldn't be understood. The stories go that when Batman first arrived, rumors were spread about how he was part man and part monster. He was supposed to intimidate people. Bruce even says it in the first movie that he wants his enemies to share his fear. So why the sudden change of tone on the reasoning? It seems that Bruce doesn't even know why he's Batman anymore and that he's as confused as we are as to why he's even Batman in the first place...

The Code

While comics instigate this concept early to avoid bad press, the act of not killing and opponent holds a heavy weight on Batman's heart. It's become a means of principle that can never be crossed, no matter how evil the villain truly is. Nothing breaks the code, no matter the price. This is something I always respected about the Dark Knight. It's a virtue he always held true and never condoned or even allowed while he was fighting against evil itself. 

So why is that suddenly Nolan can cross this line and simply have that be how things work? It doesn't. By the end of the Batman Begins, we see Batman face off against Ra's al Ghul and when he along with Jim Gordon are able to thwart Ra's' plans, Bruce is left with the ultimate choice of saving Ra's' life and letting him die. With the quote: "I won't kill you, but that doesn't meant I have to save you." Batman jumps out the train and lets Ra's suffer his ultimate demise. Um... All right...? No. This goes against Batman's code altogether. Even if Bruce hates himself for doing so, Batman always lets his opponent live because his form of justice is beyond that. I'm not even going to bother explaining how Bruce is fine with Catwoman killing Bane with his motorcycle and how that's all kinds of wrong right there.

Dini tackles this very differently because we're shown a very similar situation where in Under the Red Hood Jason Todd has the Joker at his mercy and demands Bruce to explain why he refuses to let the Joker die for what he did, asking if it's because it's too hard. Bruce responds that: "It'd be too damned easy" indicating that he won't ever cross that line. He essentially saves the Joker despite everything and puts him back in his cell at Arkham. This is a perfect representation of the code never breaking and even if it would make the world a better place it's not the right kind of justice.

The Mission

The most important element of what drives Bruce Wayne to continue wearing the suit to fight evil despite how strong the enemies are is his mission. No matter the circumstances or how evil the enemy is the mission never gets compromised. Bruce's mission is to save his city and inevitably the world. Even through the loss of a loved one, Bruce knows that he's damned. He's essentially stuck in an endless cycle, because no matter how hard he tries, evil will continue to exist. Despite knowing this, he continues to fight the good fight and knows essentially that his mission never ends. This is what compromises Bruce's identity to the point of obsession. This isn't even a matter of wanting to be Batman, so much as a need to be. Bruce fights a war he intentionally knows he's going to lose to eventually, but does so nevertheless. Dini never has Bruce second guessing himself once the cowl is on because he knows this is a mission only he can do.

Nolan's films seem to fall short of this, as by the third movie, Bruce Wayne has fundamentally retired from being Batman for nearly a decade and by the end of the movie has simply passed his torch to a successor because he seeks a means of freedom. With the loss of his friends and the love of his life Bruce is simply done with the vigilante life because it's taken it's fair share of big punches and he's fallen and can't get up. This cheapens his overall characters as his mission is no more something he only seeks to do part time, while being happy comes first.Why even be Batman if you're going to call it quits after 3 big time villains come in to cause you problems. Nolan said it himself in the first of his movies where Bruce came to the conclusion(albeit from Ra's' help and not of his own volition) that he needed to be more than a man, he needed to be a symbol of hope for Gotham. Well that symbol of hope doesn't get to call it quits even if you try to pass off the torch to someone more determined than you. You enlist them in your crusade, not leave all the responsibility to them. While I don't mind Joseph Gordon Levitt taking the reigns of the Batman cowl, the ascension to being Batman was effortless and cheap at best. Just because he proved himself to be a fitting person doesn't mean Bruce gets to rest. Not even faking your own death can justify that.

So there you have it. My overall problems with Nolan's trilogy and how cheap he made Batman feel. My biggest issue is why the animated films and series get so little attention while these terrible excuses for films seem to be so successful. With 9 hours wasted watching a whole trilogy and a mere 3 hours on these two exceptional films, we see every important point that all these films share be completely destroyed in a high budget film, while brought to their fullest in their cartoon form. Something tells me DC should swap out their writing staff and maybe make a live action film from one of these masterpieces.

Thursday, May 14, 2015

Arrow: CW's new spin off generator

With the success of the superhero franchise, it's no wonder that Warner Bros. and DC want to market whatever they can to get shows out there. With the finale of Arrow's third season, just airing this week, I can't help but feel a little bitter and taken advantage of with how the network handled the show this season with focusing on their spin offs and leaving our beloved hero of Starling city in the cold to fend for himself.

This whole season was all over the place with plot and characters that it had me contemplating my reason for watching it week after week. I'm a big fan of the show and have been watching it every week since the beginning, but my love for the season wavered quite a bit and here are my reasons why. Spoilers ahead people, so continue with caution...

The other heroes...

1) It's no surprise that DC wants to expand their universe to build more tv shows and make more money and give the fans more to watch. The CW definitely isn't hiding heroes anywhere. In fact, it's quite the opposite. This season was the debut of the Flash, which was a big move to the network considering the essential pilot was during season 2 of Arrow. This gives the fans two things to watch on their network as opposed to just Arrow. Now while a spin off is perfectly fine to make due to a rising success of a show, you have to make sure that the original show doesn't suffer as a result of this. With the network focusing hard on pulling off crossover episodes to give the viewers action-filled episodes, I can't help but feel while this season of the Flash was fun and interesting, Arrow didn't quite hold up to how it did before. You can't just focus on the new baby with the old baby around. Both need solid attention.

2) The Black Canary was another big contender that was thrown into the universe this season. With the death of Sara Lance in the season premiere, Laurel Lance felt obligated to take up her mantle as she needed a means to feel close to her sister and do something with herself. While this is all said and done, the show really destroyed Laurel's character last season with her needless drug addiction and drinking, which was a deep hole to try and dig her out of. Let's not forget the fact that she had no idea what she was doing in the field. I feel like a majority of Laurel's interactions this season were of her either getting her face kicked in, or bickering with Oliver over her choice of becoming a vigilante when she was essentially a burden to the team. Now I'm not saying Laurel isn't a redeemable character and she can't be the Black Canary, I feel like she wasn't given a fair shot with the fans this season and she came across as a rebellious teenager going against her parent's wishes. There's nothing I love more than an underdog beating the odds and proving everyone wrong and Laurel could have been that, if the show let her. This whole arc could have taken a whole season worth of carefully weeding in making Laurel's story one that could be enjoyed rather than cheapen her character overall. So with that being said, we're just supposed to expect that she's completely taken up the mantle in such a short amount of time? In the span of 5 episodes she went from getting beaten up by a street thug to being able to stand toe-to-toe with members of the League of Assassins with a little help from Nissa? Sorry, but I don't buy it. There was plenty more they could have done with Laurel's character to make her a strong female figure to follow for the female viewers and it could have been done very well but definitely didn't go off smoothly.

3) The A.T.O.M... Now don't get me wrong. I loved Ray Palmer this season. He was my favorite character. Nice guy, determined, friendly face, and overall likable character that has a lot to offer. What I can't stand is how little spotlight he got this season really showcasing the A.T.O.M's capabilities. Sure his suit is a work in progress, and he's just learning the ropes of how to be a hero, but this was also a major story arc they should have spent more time on if they were determined to really give us a great character and not just some Iron Man spoof at this point. His whole story, while great and adorable to watch, didn't give us enough to really appreciate. I feel like they threw this in to give the Olicity story a bit of angst, but most of all to promote the Legends of Tomorrow show that's going to be airing next year. This really felt like a cheap curveball we were thrown that really left a bad taste in my mouth.

4) Arsenal. I'm very sad with this story. Roy Harper's ascension to Arsenal was a long time coming with this show. I was waiting two seasons to see Colton Haynes, who I might add is a pretty accurate representation of Harper, put on those red tights, and I was not disappointed with it this season. What I was disappointed with was how after all that time, they write Roy off before the season even finishes. We had him in costume for less than 20 episodes and just write him off because it has to be that way. Now I'm aware it was in Haynes' contract that he'd only be on the show for a short amount of time, but they should have given his character more time if they were going to send him off. The fans had no idea it was coming and it was delivered very sloppily as well. With the apparent death of Oliver Queen at the hands of Ra's al Ghul, we see Roy, Diggle, Felicity, and Laurel really come together as they learn that Oliver's mission has now become theirs. Roy has accepted his path as a warrior in Oliver's crusade and was determined to see it through to the end and then he leaves, faking his own death to protect Oliver from getting arrested. Really? I felt like the whole character of Roy Harper was thrown in the trash the moment they had him leave. I honestly thought when Thea went to look for him, she'd convince him to come back, or maybe Haynes would get his own city to protect, but to simply pass on the torch to Thea and leave everything he believed in to start a new life wasn't a good way to see the young hero go off.

5) The ascension of Thea Queen. Alright, this one was interesting, and I say if there was any character more deserving to get a costume it should have been Thea. We leave off the end of the second season with her leaving with Malcolm Merlin, her recently discovered biological father. Here we get a build up of a character working her way to the top from being a useless angst-filled character, to a heroic costumed hero who replaces Roy as the Arrow's sidekick. Unfortunately the audience is just given this in the last 3 episodes of the season and are just expected to be fine with it. So Oliver is fine with Thea being a vigilante but spends more than half a season complaining about Laurel fighting crime? Clearly Oliver doesn't quite care as much about his sister being put in harm's way over and over again as he does Laurel. Despite her excellent training, we see Thea get beaten and even stabbed throughout the season, and suddenly she's good enough to be a hero? The writers should have built the entire season around Roy and Thea contemplating their places as heroes in order to have the switch off be more impacting than just a simple farewell lay and a goodbye letter. Thanks...

6) The Suicide Squad. While not heroes per say, they still wasted an entire episode of my time bringing this concept back. The CW either needs to give this team their own show or leave it be. Because while we have fun seeing the rambunctious team strive hard to work together and become people again with the imminent threat of their heads blowing up if they don't, you're taking valuable time away from Oliver's story and wasting our time. While I'm a fan of Diggle and Deadshot, there is a time and place for this kind of plot and during such an important arc isn't one of them. Sorry Diggle, you'll just have to costume up like everyone else to get episodes dedicated to you. 

It's one thing to test the waters out, it's another to have all these things happen in the same season. With everybody's entrance you run into the problem of too many things happening at one time with very little to understand, but simply be forced to accept. Roy Harper is gone but not forgotten, the A.T.O.M exists, Laurel is now the Black Canary and Thea is Speedy/Red Arrow/Arsenal/etc. While each of these big plot points serve as crucial parts of the story, throwing them all in there causes a lot of chaos that tends to steal the attention of what Oliver is trying to accomplish and how his plot is more of a subplot to this whole story.

The introduction of characters is really important to get the audience to enjoy them and want more, but what's also important is building the story around them in it rather than simply having them in the big plot because they are there. Let's hope the next season of Arrow focuses more on Oliver and less on spin offs, because we need our protagonist back.